Quick Play
A single 60-second run in a circular arena. Collect shards, chain combos and dodge hazards. Start instantly in the browser with no download.
A new kind of arcade challenge
A skill-first arcade game built for quick challenges, personal bests and friendly competition. Today's arena is free to play in your browser — no download, no sign-up.
Open playtest · Browser-first · Free to play · No pay-to-win
What we're building
Every mode uses the same 60-second run. Labels show exactly where each one stands today.
A single 60-second run in a circular arena. Collect shards, chain combos and dodge hazards. Start instantly in the browser with no download.
One shared, seeded layout each day. Everyone faces the same arena, so a score means the same thing for every player.
Finish a run, send a link, and your friend plays the exact same seed against your score. No account needed to try it.
Qualifiers, brackets and team formats for schools, colleges and clubs, with an organizer view and a big-screen finals mode.
New · multiplayer
Up to 5v5 on any phone or laptop. One team collects, the other sabotages with Strikes, Mirrors and Eclipses, then you swap. Short on players? Fill the room with AI.
The challenge loop
Finish a run, tap share. Your friends play the exact same arena from the link, no sign-up needed.
Campus Clash
Short runs make tournaments easy to schedule: a qualifier window, a bracket, and finals that fit in a lunch break.
We're looking for student organizers, club leads and staff who want to help shape the first pilot events. No institutions are partners yet, and event registration isn't open.
Everyone plays the same seed during a window. Best score counts.
Head-to-head, same seed, best of three runs.
Teams of five; the top three scores count.
Early access
Playtesters shape the controls, scoring and modes before the full launch.
Mobile apps
Coming soonGoogle Play. Not yet available. No store listing exists yet.
Coming soonApp Store. Not yet available. No store listing exists yet.
Guides
Written from the game's real rules and numbers we measure by running the engine.
Getting better · 6 min
A practical first-day guide to ONE MORE: how the 60-second run works, the three habits that matter most, and realistic score targets from measured play.
Strategy · 7 min
The exact scoring arithmetic behind ONE MORE combos: how the ×9 cap works, what a hit really costs, and why route planning beats raw speed.
Getting better · 5 min
Measured over 200 arenas, dashing only when a hazard is close raised average scores by about half. How the dash works, when to use it, and common mistakes.
Strategy · 6 min
Shield, Slow-mo, Magnet and Double: exact durations, what each one really does in the engine, and the moments when each is worth a detour.
Strategy · 5 min
Each weekday ONE MORE's Daily Arena changes one rule. Measured difficulty for all seven twists and a concrete strategy for each day.
Organizers · 8 min
A practical organizer's guide: formats, bracket timings, equipment, fair-play checks and what you can run today with challenge links before Campus Clash tools launch.
Questions
Yes — it's in an open browser playtest. Anyone can play today's Daily Arena and friend challenges without signing up. Confirm your email to unlock Quick Play, the leaderboard, streaks and saved scores. The full launch comes later.
No. Every mode is free: Daily Arena, Levels, Battle and friend challenges. The optional Shop sells cosmetic skins and trails, Replay Studio (save runs as videos) and the limited Founder Pack. Nothing you can buy changes scores, speed, hitboxes or difficulty.
You get a confirmation link that lasts 48 hours. Opening it signs you in, unlocks Quick Play, the Daily Arena leaderboard and streaks, and saves the guest run you chose to keep.
Event registration isn't open yet. Organizers can register interest on the Campus Clash page, and we'll reach out when pilot events are being scheduled. No institutions are partners today.
Free in your browser, no sign-up. Confirm your email afterwards to save scores and join the leaderboard.