New · multiplayer

Battle mode

Defenders collect. Attackers sabotage. Then you swap. Battle up to 5v5 with friends on any device, or fill the room with AI.

Play right now

1v1 against an AI rival with Quick 90-second rounds. You defend first, then attack. No sign-up.

Create a battle

Round length
AI difficulty (fills empty seats)

Play 1v1, 1 vs many, with AI teammates or against AI only. Up to 5 per team.

Join with a code

How a battle works

  1. Pick sides. Team Ember and Team Tide, 1 to 5 players each, humans or AI in any mix: 1v1, 1v5, 3v2, you plus AI against friends, or you against AI.
  2. Round 1. Team Ember defends: everyone plays their own copy of the same arena, collecting shards and building combos. Team Tide attacks from a command view that shows every defender live.
  3. Round 2. Roles swap. Same length: 90 seconds (Quick), 3 or 5 minutes, chosen by the host.
  4. Winner. Higher average defending score per defender. Tie? A 90-second Sudden Surge decides it.

Defender kit

Energy refills over time. Spend it on abilities; you level up by scoring (level 2 at 2,500 points, level 3 at 7,000).

  • ⬡ Bulwark (3 energy): Personal shield that absorbs the next hit.
  • ◎ Tractor (3 energy): Pull nearby shards to you for 6 s.
  • ❄ Stasis (3 energy): Hazards move at half speed for 4 s.
  • ✦ Purge (2 energy): Wipe every sabotage on you and blink invulnerable.
  • ⚡ Overdrive (4 energy, level 2): Every point counts double for 5 s.
  • ⛨ Aegis Link (7 energy): Shield your whole team (after 0:45).
  • ✺ Supernova (8 energy, level 3): Turn every hazard on your field into a shard.

Level 2 also gives Second Wind: once every 15 seconds, a knock-down doesn't break a 3+ combo.

Attacker kit

Target one defender, or (from level 2) the whole team at a higher cost. Every attack is announced on the defender's screen 3 seconds before it lands, so skill decides the outcome.

  • ✕ Strike (2 energy): Drop a mine exactly where you tap on one defender's arena.
  • ⁂ Swarm (4 energy): Two hazards fly straight at the target.
  • ◌ Erosion (3 energy): Shards shrink to half size for 6 s.
  • ⇄ Mirror (4 energy, level 2): Steering is reversed for 3 s.
  • ➶ Surge (4 energy, level 2): Hazards move 60% faster for 4 s.
  • ▦ Jam (5 energy, level 2): No power-ups or abilities for 5 s.
  • ◐ Eclipse (8 energy, level 3): Blackout plus Surge for 4 s.

Questions

How do I play with friends?

Create a room, then share the invite link or the 6-character code. Friends open it on any phone or computer, type a gamer tag and pick a team. No account or app needed.

What if we don't have enough players?

The host can add AI players (easy, medium or hard) to either team, and an empty team gets an AI automatically when the battle starts. You can play 1 vs AI, or you and AI teammates against your friends.

How does a battle work?

Two rounds. In round 1 Team Ember defends (collects shards) while Team Tide attacks (sabotages); in round 2 the roles swap. The team with the higher average defending score per defender wins. A tie goes to a 90-second Sudden Surge where both teams defend and the arena attacks everyone.

Is it fair when teams are uneven?

Yes. Team scores are averaged per defender, and attackers' energy is scaled so the total pressure per defender is the same in 1v5 and 5v1.

What happens if my connection drops?

Your moves are saved and sent when the connection recovers. If you're offline for more than 8 seconds, the AI pilots your orb for the rest of that round, so your team isn't left a player short.

Can someone cheat?

Attacks are stamped and checked by the server (energy, level, cooldown), and every round's result comes from the server replaying everyone's inputs. A modified client can't fake a score or an attack.

Does it use a lot of data?

No. Each player sends only their direction changes and ability presses, about every 1.5 seconds, and every device re-simulates the arena itself. A 5-minute round typically uses well under 1 MB.

Last updated 2026-11-08.