Development log

What's new

Every user-visible change, newest first.

Leaderboard and email fixes

  • Leaderboard: your new score appears right after a run instead of up to a minute later, it retries by itself if the network blips, and a Try again button replaces the dead end.
  • Fixed a crash on the Play screen when a browser's autofill or password manager sent an empty key press.
  • Email: entering an address that's already confirmed now sends a sign-in link, an unconfirmed one gets a fresh confirmation link, and an unknown one gets a note on how to join. No more silent nothing.
  • If an email can't be sent, you now see that straight away instead of waiting for a link that will never come. Check Spam and Promotions if it's slow.

Daily reminders

  • Optional reminder for tomorrow's arena: one notification a day at 7 pm, skipped if you've already played. Works without an account.
  • Turn it on after a Daily run, or with the new switch on the Play screen. Turn it off the same way.

Battle rebuilt for fun and clarity, thumb-stick controls, Chrome extension

  • Touch screens: put your thumb down anywhere and drag. A small joystick appears, so your thumb never hides your orb. A second finger dashes.
  • Battle: a live tug-of-war score bar, the exact score to beat, your role and goal in one line, a feed of who attacked whom, lead-change alerts and a final-10-seconds pulse.
  • Battle fills the whole screen on phones, tablets and desktops in portrait and landscape, so nothing overlaps or needs scrolling.
  • Friends now appear in the lobby within about a second, with a "joined" alert and connected/away dots. Other players move smoothly instead of freezing and jumping.
  • New: Quick match vs AI (one tap, 90-second rounds) and Quick 90 s rounds for friends.
  • New Chrome extension: practice from your toolbar, even offline, with an optional daily reminder.
  • New Refunds, cancellations and delivery page.

Shop: skins, trails, Replay Studio and the Founder Pack

  • Watch a replay of any verified run, free: tap 🎬 Watch replay on the results screen.
  • Replay Studio saves it as a 30-second vertical video for Stories, Reels and WhatsApp.
  • Five orb skins and three trails. Your skin colour shows next to your name on the leaderboard.
  • Founder Pack (first year only): everything, plus a permanent ★ Founder badge and your name on the Founders Wall.
  • Everything in the Shop is cosmetic. Scores, rules and every game mode stay free and skill-only.

Built for phones, tablets and the coming Android & iOS apps

  • Full-screen play on phones in portrait and landscape, with room for notches and home indicators.
  • Vibration feedback on hits, power-ups and big combos (turn it off in Controls & settings).
  • Install ONE MORE to your home screen from the browser menu.
  • Delete your account yourself, any time: Your account → Delete my account.
  • Battle: report or hide a player from the lobby or the results board.

Battle sound and in-game rulebook

  • Battle mode now has sound: pickups, dashes, knock-downs, every power, incoming-attack alarms, level-ups, countdowns, and victory/defeat jingles. One tap mutes it (shared with the Daily Arena setting).
  • A ? button (or the H key) opens the Battle rulebook anywhere: rules, every defender and attacker power with its cost and level, and controls.

Weekly leaderboard and faster, leaner scoring

  • New This week leaderboard: your best Daily score each day, added up Monday to Sunday (India time). Showing up every day is how you win the week.
  • See your exact rank, how many points you need to pass the player above you, and who is chasing you.
  • Streak flames on the board, a reset countdown, and last week's podium.
  • Guests see where a run would place before saving it.
  • Runs start instantly and results load faster: fewer database round trips per run.

Battle mode: multiplayer attackers vs defenders

  • New Battle mode for 1v1 up to 5v5: one team collects shards while the other sabotages, then roles swap. A tie goes to a 90-second Sudden Surge.
  • Seven defender abilities (Bulwark, Tractor, Stasis, Purge, Overdrive, Aegis Link, Supernova) and seven attacker abilities (Strike, Swarm, Erosion, Mirror, Surge, Jam, Eclipse), with level-ups on both sides.
  • Attackers can target one defender, tap an exact spot to drop a mine, or hit the whole team. Every attack is announced 3 seconds before it lands.
  • AI players in easy, medium and hard fill empty seats, and take over for anyone whose connection drops.
  • Join from any device with a gamer tag and an invite link. Only moves are sent over the network, and every result comes from the server's replay.
  • Flex board after each battle: points, knock-downs taken and caused, best combo, and MVP badges.

Levels: a 30-stage campaign

  • New Levels mode: 30 fixed arenas, ten level types (Sprint, Magnet Field, Precision, Frenzy, Gauntlet, Iron Start, Endurance, Swarm, Boss Arena and Warm-up).
  • Each level has a pass mark set from simulated play; reach it to unlock the next. Two and three stars for higher scores.
  • Every fifth level is a Boss Arena. Guests can try Level 1; confirming an email saves progress.
  • Level scores are verified by replay with the level's exact rules, like every other run.

Guides, ghost racing and Daily twists

  • Published eight guides written from the game's real rules and measured play, plus the methodology behind every number.
  • Friend challenges now show the challenger's ghost racing alongside you, with a live ahead/behind gap.
  • Daily twists: one rule change per weekday, from Magnet Monday to Swarm Saturday. Quick Play keeps the classic rules.
  • Open playtest: anyone can play today's Daily Arena without signing up, and save the run by confirming an email.
  • One-tap result sharing with spoiler-free share text and a preview image for every challenge link.
  • Daily streaks, a public Daily leaderboard and a community page.

Power-ups and stronger anti-cheat

  • Four power-ups: Shield, Slow-mo, Magnet and Double.
  • Hazard collisions now match exactly what you see; the wall lets you slide along it; dash works from a standstill.
  • Daily leaderboard integrity checks: slow-motion runs and copied input recordings stay off the leaderboard.

First playable build

  • Quick Play and the Daily Arena with a leaderboard.
  • Every saved score is verified on the server by replaying the run's recorded inputs.
  • Friend challenge links and passwordless sign-in.

Website launch

  • Public site with How to Play, Campus Clash, Fair Play and FAQ pages, and email sign-up.