Community

Fair play rules

Competition only works if a score means the same thing for everyone. These principles apply to every mode as it launches.

Design principles

  • Same seed, same arena. Ranked modes use published seeds so everyone faces identical conditions.
  • No pay-to-win. Anything purchasable, if ever offered, is cosmetic. Nothing changes speed, hitboxes, time or scoring.
  • Server-side validation. Every saved run is replayed from its recorded inputs on our servers with the same engine. Scores that can't be reproduced exactly, or runs that finish faster than real time, are rejected. (Replays stop edited scores; they can't yet tell a human from a well-programmed bot, so automated play is also against the rules below.)
  • Leaderboard integrity checks. Daily Arena runs are only ranked if they finished within a reasonable real-time window (long “slow-motion” sessions aren't), and identical input recordings submitted from different accounts are kept off the leaderboard. Each run ID is single-use, tied to your session and issued by our server with the arena seed, and there are per-player and per-network limits on how many runs can start. Top scores are reviewed, and players who break these rules can be removed from leaderboards.
  • Practice is separate. Accessibility options that change game speed are available for practice and are labelled unranked.

Technical details: how ONE MORE verifies every score by replaying it.

Player rules

  1. One account per person in ranked modes and events.
  2. No bots, macros, scripts, modified clients or automated input.
  3. No exploiting bugs for ranked scores. Report them instead; reporting won't count against you.
  4. No account sharing or playing on someone else's behalf in events.
  5. Be decent. Harassment, hate speech or threats in names or messages lead to removal.

Enforcement

Unverifiable scores are removed from leaderboards. Repeated or deliberate violations can lead to removal from events or the service. In organized events, the organizer's published event rules apply alongside these, and decisions can be appealed by contacting us within 7 days.

Server validation is live in the playtest; event-specific rules will be added when Campus Clash launches. Last updated 2026-11-08.